There are so many people who have influenced me in my past that it's hard to choose who had a bigger influence on me. I think it would probably be my parents. Both my parents went to college for art and are both graphic designers. When I was very young I was just constantly surrounded by art. My parents weren't the kind of parents who would mother you, they would let me experience life on my own and let me be who I want to be. I've had many people in and out of my life who have influenced me, some teachers, some hockey coaches, and some friends but none have been a constant influence.
Now that I am growing older and moved away from home for school I have begun to find new influences. A few of my teachers really push me and influence me, but when it comes down to it no one has really influenced me as much as my parents. I would be a totally different person if I had different parents.
Sunday, March 29, 2009
Sunday, March 15, 2009
manifesto
- Don’t over think.
Sometimes over thinking is a bad thing. Think simple every now and then.
- Do something you love.
Try and do something you love when designing. If you don’t love what your doing then your going to have a bad time and will show in your design.
- Use everything.
Try and use as much inspiration as possible. Take millions of ideas and apply them to your design. Even if you use 20 ideas that were once someone else’s it will be totally different from any of those 20 ideas.
- Consume inspiration.
Read, write, go for a walk, listen to music, collect quotes, draw, paint. Do anything that will spark some creativity. Sometimes starting a design is the hardest part.
- Be curious
Be as curious as possible. Try something you’ve never done before if you don’t like it then never do it again, at least you know. Ask a lot of questions because there’s no such thing as a wrong question.
- Process.
Always do process work. Just because it’s your first idea doesn’t mean it will be your best. Do as much as you can then choose your best idea.
- Know how to be wrong.
You wont know how to be right if you don’t know what wrong is.
- Manage your time.
Find a good way to manage your time and kill procrastination. Leaving something to the least minute can be stressful and could end up looking bad.
- Think positive
Being negative never got anyone anywhere.
- Discover past the first right answer.
Going with the first answer or solution can kill future ones.
Sometimes over thinking is a bad thing. Think simple every now and then.
- Do something you love.
Try and do something you love when designing. If you don’t love what your doing then your going to have a bad time and will show in your design.
- Use everything.
Try and use as much inspiration as possible. Take millions of ideas and apply them to your design. Even if you use 20 ideas that were once someone else’s it will be totally different from any of those 20 ideas.
- Consume inspiration.
Read, write, go for a walk, listen to music, collect quotes, draw, paint. Do anything that will spark some creativity. Sometimes starting a design is the hardest part.
- Be curious
Be as curious as possible. Try something you’ve never done before if you don’t like it then never do it again, at least you know. Ask a lot of questions because there’s no such thing as a wrong question.
- Process.
Always do process work. Just because it’s your first idea doesn’t mean it will be your best. Do as much as you can then choose your best idea.
- Know how to be wrong.
You wont know how to be right if you don’t know what wrong is.
- Manage your time.
Find a good way to manage your time and kill procrastination. Leaving something to the least minute can be stressful and could end up looking bad.
- Think positive
Being negative never got anyone anywhere.
- Discover past the first right answer.
Going with the first answer or solution can kill future ones.
Sunday, March 8, 2009
Design in 20 words.
1. Communication
2. Idea
3. Conservative
4. Creative
5. Impact
6. Memorable
7. Changing
8. Trendy
9. Satisfying
10. Functional
11. Thought
12. Affective
13. Appropriate
14. Beautiful
15. View
16. Current
17. Purpose
18. Plan
19. Execution
20. Details
2. Idea
3. Conservative
4. Creative
5. Impact
6. Memorable
7. Changing
8. Trendy
9. Satisfying
10. Functional
11. Thought
12. Affective
13. Appropriate
14. Beautiful
15. View
16. Current
17. Purpose
18. Plan
19. Execution
20. Details
Sunday, March 1, 2009
Sunday, February 22, 2009
the hours i use
internet - a good 60 hours a week.
reading- 3 hours of magazines, and 2 hours of books. (2001 a space odyssey)
video games- 9 hours (super smash bros. n64 :)
music- 52 hours a week from iTunes, and 5 hours from my iPod.
radio- 3 seconds (by mistake)
talk on cell phone- 46 minutes a week
texts- 123 outgoing, and 146 incoming.
emails- 3 from people i know, 20 from junk, and sent 3.
reading- 3 hours of magazines, and 2 hours of books. (2001 a space odyssey)
video games- 9 hours (super smash bros. n64 :)
music- 52 hours a week from iTunes, and 5 hours from my iPod.
radio- 3 seconds (by mistake)
talk on cell phone- 46 minutes a week
texts- 123 outgoing, and 146 incoming.
emails- 3 from people i know, 20 from junk, and sent 3.
Sunday, February 1, 2009
My Thought Process
After hearing about this project I thought it sounded pretty fun. It's for a client and we have the chance in winning some money. Sweet. But I don't really know anything about jazz music. So the first thing I did was hop onto google images and just try and get a quick sense of some sort of jazz images. After a few minutes of stumbling around random jazz website I noticed everything is very colourful and pointy. The next thing I did was just talk to some of my freinds here in residence who are in the jazz program and just see what they think about it. All my friends truly love the program and have an outstanding relationship with the music they play. They also say it can be very relaxing to play jazz, but it can also be very technical.
After getting some information I had some ideas popping in my head already. I went to the computer with a few things to focus on in my design. Those things were "pointy" and "technical". I used a bunch of lines in my design, I thought they could resemble some sort of music note sheet but in a very ebstract way.
With the cd project I found that I was extremely focused and wasn't distracted by anything other then my rumbling tummy. I grabbed some food then went right back into it. I want to know whats wrong my cd with it so I can fix it up right away.
After getting some information I had some ideas popping in my head already. I went to the computer with a few things to focus on in my design. Those things were "pointy" and "technical". I used a bunch of lines in my design, I thought they could resemble some sort of music note sheet but in a very ebstract way.
With the cd project I found that I was extremely focused and wasn't distracted by anything other then my rumbling tummy. I grabbed some food then went right back into it. I want to know whats wrong my cd with it so I can fix it up right away.
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